0.1> Setup 0.2> Common Issues 0.3> Credits 0.4> Additional Links 0.5> Terms of Service 0.6> Changelog 0.1 - Setup Before importing the provided unity package it is recommended that you import the VRCSDK and Mochie's Shader. (Mochie's shader is not mandatory, but the materials have been preconfigured for it.) Download link for the shader: https://github.com/MochiesCode/Mochies-Unity-Shaders/releases 0.2 - Common Issues -The model in the unity scene is invisible: This usually means that you're missing the shader the avatar was originally set up in. (Mochie, link above) If you don't intend to use mochie, then change the shader of the material manually and it should be fixed. -Unity won't let me upload the avatar: Usually this means that you have broken, or unused components on your model. Unassigned, or 'missing' components such as dynamic bones that you've yet to import. Removing said components from the model's hierarchy usually resolves the issue. -The jaw is always open: The avatar has a working jaw bone, which unity will typically automatically assign upon manually importing the model. Be sure to make sure that the jaw bone slot in the rig configuration on unity's side is empty if you intend to use visemes/blendshapes. -Parts of my model keep disappearing: This is a strange bug that resurfaces occasionally when importing. Make sure that the bounding boxes of your mesh are all unbroken. 0.3 - Credits Original character design and concept art by: @elvche Avatar base commissioned by @absol_hyena Unity technical assistance, avatar 3.0 setup and promotional video: @greatmastix/-Lime#0001 Hyenid logo and avatar 3.0 menu design by @DoctorMiawoo Promotional animations/cover animation by @WolfyBits Please enjoy the model, and don't hesitate to contact me to give me feedback! @AlberArts/Alber#9766 0.4 - Additional Links Twitter: https://twitter.com/AlberArts FA: https://www.furaffinity.net/user/-alber-/ Gumroad: https://gumroad.com/alber Sketchfab: https://sketchfab.com/Alber3D 0.5 - Terms of Service: 1. The Hyenid may not be used for commercial purposes without explicit permission from Alber. 2. Alber reserves the rights to the model for uses in the following media: -Advertising -Applications -Games -Artwork 3. Retexture commissions and other such agreements are allowed, so long as the client receiving the model edited model has purchased the 'Hyenid' prior. 4. Redistribution of the model is prohibited, with the exception of public avatars on platforms like VRChat and Neos, so long as the avatar in question credits Alber and includes a link to the Gumroad page of Alber or the Hyenid visible in some shape or form. 0.6 - Changelog V1.0 > V1.01 -Unity: Enabled 'Legacy Blend Shape Normals' by default. Seams of the shoulder tufts, etc. should now be seamless in all lighting conditions. -FBX: Blend shapes 'Nail Size +' and 'Nail Size -' now mirror properly. -FBX: Minor Hair A style B refinements. -Neos: Added a blend file and an FBX that are further optimized for setup in Neos. (thumb root bones set to hands, the 'BLINK' blend shape has been renamed to 'combined_blink') -Textures: Added a variant of the normal map without breasts. (Note: Most of the shading is still handled by the texture itself.) V1.01 > V1.02 -Unity: Preset E added. It is a preset that is fully customizable in unity, but in return cannot be customized in-game. -FBX: Fixed the 'Remove Arm Fluff' blendshape. The fluff will no longer poke trough the right elbow when disabled. -Neos: Removed the metacarpals from the 'Hyenid_V1.02_Neos' FBX's hands. Neos should now recognize the hand bones properly. V1.02 > V1.1 **New outfit and expanded customization** -Unity: Added the folder 'Outfit A Punk' under textures and materials. -Unity: Reworked visual guides to include options for the outfit -Unity: Fluff toggle now disinclude chest and cheek fluff due to animator complications with the outfit. Both can still be adjusted in unity. -Unity: Avatar Presets A-E found in the scene wear the outfit by default. Reversing the outfit's tick boxes in their corresponding parameters will allow users to disable them by default. Clothes can still be toggled on and off in-game via the expressions menu. -FBX: Added an FBX version of the Hyenid that has the outer sphere of the eye removed in order to make setup for quest easier. -FBX: Included a new costume and face customization blend shapes to normal, quest and neos variants. -FBX: Slight refinements to weight painting. -Substance Painter+Photoshop: Added files for the outfit included in the update. V1.1 > V1.11 -Unity: Added 4 more presets in the unity scene with clothing toggled off by default. -Unity: Fixed animation files for Thiccness slider -FBX: Fixed a clipping issue when the breast and chest size blendshapes are set to 100%. -Blender: Unhid all meshes in edit mode by default. Before nearly all of the outfits meshes would disappear when entering edit mode. (Alt+H unhides meshes in edit mode) V1.11 > V1.12 -Unity: Set the proper FX Layer (FX E) for Preset E's avatar descriptor. -Unity: Fixed Eye tracking by assigning eye bones in the avatar descriptor. V1.12 > V1.13 -Unity: Fixed default emotes not working in-game V1.13 > V1.14 -Unity: Fixed the gesture cheat sheet not appearing in-game V1.14 > V1.15 -Unity: Replaced all dynamic bones with PhysBones -Textures: Added a folder within the textures folder that contains all of the Hyenid's UV maps V1.15 > V1.16 -Substance Painter: Fixed artifacts appearing on eyelashes and back teeth