using UnityEditor.Animations; using UnityEngine; using VRC.SDK3.Avatars.ScriptableObjects; namespace PleasureArcade.ThiccWater.Editor { [CreateAssetMenu(menuName = "PleasureArcade/ThiccWaterResources")] public class ThiccWaterResources : ScriptableObject { public string[] emitterNames; public GameObject[] emitters; public AnimatorController[] AnimatorControllers; public VRCExpressionsMenu menu; public Texture2D menuIcon; public GameObject depthProvider; } }