# shadererrors

msg: 'UNITY_PASS_FORWARDBASE' : macro redefinition
msg2:
Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR


msg: 'PROP_SSSSCALE' : macro redefinition
msg2:
Compiling Fragment program with UNITY_PASS_SHADOWCASTER
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR


msg: 'PROP_SSSSCALE' : macro redefinition
msg2:
Compiling Fragment program with UNITY_PASS_FORWARDADD DIRECTIONAL
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR


msg: signed/unsigned mismatch, unsigned assumed
msg2:
Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL LIGHTPROBE_SH EFFECT_BUMP _STOCHASTICMODE_DELIOT_HEITZ VIGNETTE_MASKED _LIGHTINGMODE_FLAT _RIMSTYLE_POIYOMI _RIM2STYLE_POIYOMI
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR


msg: signed/unsigned mismatch, unsigned assumed
msg2:
Compiling Fragment program with UNITY_PASS_FORWARDADD DIRECTIONAL EFFECT_BUMP _STOCHASTICMODE_DELIOT_HEITZ VIGNETTE_MASKED _LIGHTINGMODE_FLAT _RIMSTYLE_POIYOMI _RIM2STYLE_POIYOMI
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR


msg: floating point division by zero
file: Assets/Avatars/Others Characters/Kar/Materials/OptimizedShaders/Peen/CGI_PoiShadowFrag.cginc
msg2:
Compiling Fragment program with UNITY_PASS_SHADOWCASTER STEREO_INSTANCING_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR


msg: floating point division by zero
file: UnityCG.cginc
msg2:
Compiling Vertex program with FOG_LINEAR SOFTPARTICLES_ON STEREO_INSTANCING_ON BlendMul2 VertLight4Normal_ON FrameBlend_ON SoftParticles_ON Clip_ON_Alpha FresnelFade_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR


msg: floating point division by zero
file: Assets/Avatars/Others Characters/Kar/Materials/OptimizedShaders/Peen/CGI_PoiPenetration.cginc
msg2:
Compiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN FOG_EXP2 VERTEXLIGHT_ON STEREO_INSTANCING_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR


msg: floating point division by zero
file: Assets/Avatars/Others Characters/Kar/Materials/OptimizedShaders/Peen/CGI_PoiMainTex.cginc
msg2:
Compiling Fragment program with UNITY_PASS_FORWARDBASE DIRECTIONAL SHADOWS_SCREEN LIGHTPROBE_SH FOG_EXP2 VERTEXLIGHT_ON STEREO_INSTANCING_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR


