#define ENV_SET_INCLUDED_SHADERS using UnityEngine; using UnityEditor; using System.Collections; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine.Rendering; using VRC.SDKBase.Validation.Performance.Stats; using Object = UnityEngine.Object; namespace VRC.Editor { /// /// Setup up SDK env on editor launch /// [InitializeOnLoad] public class EnvConfig { private static readonly BuildTarget[] relevantBuildTargets = { BuildTarget.Android, BuildTarget.iOS, BuildTarget.StandaloneLinux64, BuildTarget.StandaloneWindows, BuildTarget.StandaloneWindows64, BuildTarget.StandaloneOSX }; #if !VRC_CLIENT private static readonly BuildTarget[] allowedBuildtargets = { BuildTarget.StandaloneWindows64, BuildTarget.Android, BuildTarget.iOS, }; #endif private static readonly Dictionary allowedGraphicsAPIs = new Dictionary() { { BuildTarget.Android, new[] { GraphicsDeviceType.OpenGLES3, /* GraphicsDeviceType.Vulkan */ } }, { BuildTarget.iOS, new[] { GraphicsDeviceType.Metal } }, { BuildTarget.StandaloneLinux64, null }, { BuildTarget.StandaloneWindows, new[] { GraphicsDeviceType.Direct3D11 } }, { BuildTarget.StandaloneWindows64, new[] { GraphicsDeviceType.Direct3D11 } }, { BuildTarget.StandaloneOSX, new[] { GraphicsDeviceType.Metal } } }; #if ENV_SET_INCLUDED_SHADERS && VRC_CLIENT private static readonly string[] ensureTheseShadersAreAvailable = { "Hidden/CubeBlend", "Hidden/CubeBlur", "Hidden/CubeCopy", "Hidden/VideoDecode", "Legacy Shaders/Bumped Diffuse", "Legacy Shaders/Bumped Specular", "Legacy Shaders/Decal", "Legacy Shaders/Diffuse Detail", "Legacy Shaders/Diffuse Fast", "Legacy Shaders/Diffuse", "Legacy Shaders/Diffuse", "Legacy Shaders/Lightmapped/Diffuse", "Legacy Shaders/Lightmapped/Specular", "Legacy Shaders/Lightmapped/VertexLit", "Legacy Shaders/Parallax Diffuse", "Legacy Shaders/Parallax Specular", "Legacy Shaders/Reflective/Bumped Diffuse", "Legacy Shaders/Reflective/Bumped Specular", "Legacy Shaders/Reflective/Bumped Unlit", "Legacy Shaders/Reflective/Bumped VertexLit", "Legacy Shaders/Reflective/Diffuse", "Legacy Shaders/Reflective/Parallax Diffuse", "Legacy Shaders/Reflective/Parallax Specular", "Legacy Shaders/Reflective/Specular", "Legacy Shaders/Reflective/VertexLit", "Legacy Shaders/Self-Illumin/Bumped Diffuse", "Legacy Shaders/Self-Illumin/Bumped Specular", "Legacy Shaders/Self-Illumin/Diffuse", "Legacy Shaders/Self-Illumin/Parallax Diffuse", "Legacy Shaders/Self-Illumin/Parallax Specular", "Legacy Shaders/Self-Illumin/Specular", "Legacy Shaders/Self-Illumin/VertexLit", "Legacy Shaders/Specular", "Legacy Shaders/Transparent/Bumped Diffuse", "Legacy Shaders/Transparent/Bumped Specular", "Legacy Shaders/Transparent/Cutout/Bumped Diffuse", "Legacy Shaders/Transparent/Cutout/Bumped Specular", "Legacy Shaders/Transparent/Cutout/Diffuse", "Legacy Shaders/Transparent/Cutout/Soft Edge Unlit", "Legacy Shaders/Transparent/Cutout/Specular", "Legacy Shaders/Transparent/Cutout/VertexLit", "Legacy Shaders/Transparent/Diffuse", "Legacy Shaders/Transparent/Parallax Diffuse", "Legacy Shaders/Transparent/Parallax Specular", "Legacy Shaders/Transparent/Specular", "Legacy Shaders/Transparent/VertexLit", "Legacy Shaders/VertexLit", "Legacy Shaders/Particles/Additive", "Legacy Shaders/Particles/~Additive-Multiply", "Legacy Shaders/Particles/Additive (Soft)", "Legacy Shaders/Particles/Alpha Blended", "Legacy Shaders/Particles/Anim Alpha Blended", "Legacy Shaders/Particles/Multiply", "Legacy Shaders/Particles/Multiply (Double)", "Legacy Shaders/Particles/Alpha Blended Premultiply", "Legacy Shaders/Particles/VertexLit Blended", "Mobile/Particles/Additive", "Mobile/Particles/Alpha Blended", "Mobile/Particles/Multiply", "Mobile/Particles/VertexLit Blended", "Mobile/Skybox", "Nature/Terrain/Diffuse", "Nature/Terrain/Specular", "Nature/Terrain/Standard", "Particles/Additive (Soft)", "Particles/Additive", "Particles/Alpha Blended Premultiply", "Particles/Alpha Blended", "Particles/Anim Alpha Blended", "Particles/Multiply (Double)", "Particles/Multiply", "Particles/VertexLit Blended", "Particles/~Additive-Multiply", "Skybox/Cubemap", "Skybox/Procedural", "Skybox/6 Sided", "Sprites/Default", "Sprites/Diffuse", "UI/Default", "VRChat/UI/Unlit/WebPanelTransparent", "Toon/Lit", "Toon/Lit (Double)", "Toon/Lit Cutout", "Toon/Lit Cutout (Double)", "Toon/Lit Outline", "VRChat/Mobile/Diffuse", "Video/RealtimeEmissiveGamma", "VRChat/PC/Toon Lit", "VRChat/PC/Toon Lit (Double)", "VRChat/PC/Toon Lit Cutout", "VRChat/PC/Toon Lit Cutout (Double)", "Unlit/Color", "Unlit/Transparent", "Unlit/Transparent Cutout", "Unlit/Texture", "MatCap/Vertex/Textured Lit", "VRChat/Mobile/Bumped Uniform Diffuse", "VRChat/Mobile/Bumped Uniform Specular", "VRChat/Mobile/Toon Lit", "VRChat/Mobile/MatCap Lit", "VRChat/Mobile/Skybox", "VRChat/Mobile/Lightmapped", "VRChat/Mobile/Bumped Mapped Specular", "VRChat/Mobile/Diffuse", "VRChat/Mobile/Particles/Additive", "VRChat/Mobile/Particles/Multiply", "VRChat/Mobile/Standard Lite", "TextMeshPro/Distance Field (Surface)", "TextMeshPro/Mobile/Distance Field (No ZTest)", "TextMeshPro/Distance Field Overlay", "TextMeshPro/Sprite", "TextMeshPro/Mobile/Distance Field - Masking", "TextMeshPro/Mobile/Distance Field Overlay", "TextMeshPro/Mobile/Distance Field (Surface)", "TextMeshPro/Mobile/Distance Field", "TextMeshPro/Distance Field", "TextMeshPro/Bitmap Custom Atlas", "VRChat/UI/TextMeshPro/Mobile/Distance Field", "TextMeshPro/Mobile/Bitmap", "TextMeshPro/Bitmap", "TextMeshPro/Mobile/Distance Field - Masking (NoZTest)" }; #endif private static bool _requestConfigureSettings = true; static EnvConfig() { EditorApplication.update += EditorUpdate; } private static void EditorUpdate() { try { if(!_requestConfigureSettings) { return; } if(ConfigureSettings()) { _requestConfigureSettings = false; } } catch(Exception e) { Debug.LogException(e); _requestConfigureSettings = false; } } private static void RequestConfigureSettings() { _requestConfigureSettings = true; } [UnityEditor.Callbacks.DidReloadScripts(int.MaxValue)] private static void DidReloadScripts() { RequestConfigureSettings(); } private static bool ConfigureSettings() { CheckForFirstInit(); if(EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isUpdating) { return false; } ConfigurePlayerSettings(); if(!VRC.Core.ConfigManager.RemoteConfig.IsInitialized()) { VRC.Core.API.SetOnlineMode(true, "vrchat"); VRC.Core.ConfigManager.RemoteConfig.Init(); } ConfigureAssets(); LoadEditorResources(); return true; } #if !VRC_CLIENT private static void SetDLLPlatforms(string dllName, bool active) { string[] assetGuids = AssetDatabase.FindAssets(dllName); foreach(string guid in assetGuids) { string dllPath = AssetDatabase.GUIDToAssetPath(guid); if(string.IsNullOrEmpty(dllPath) || dllPath.ToLower().EndsWith(".dll") == false) { return; } PluginImporter importer = AssetImporter.GetAtPath(dllPath) as PluginImporter; if(importer == null) { return; } bool allCorrect = true; if(importer.GetCompatibleWithAnyPlatform() != active) { allCorrect = false; } else { if(importer.GetCompatibleWithAnyPlatform()) { if(importer.GetExcludeEditorFromAnyPlatform() != !active || importer.GetExcludeFromAnyPlatform(BuildTarget.StandaloneWindows) != !active) { allCorrect = false; } } else { if(importer.GetCompatibleWithEditor() != active || importer.GetCompatibleWithPlatform(BuildTarget.StandaloneWindows) != active) { allCorrect = false; } } } if(allCorrect) { continue; } if(active) { importer.SetCompatibleWithAnyPlatform(true); importer.SetExcludeEditorFromAnyPlatform(false); importer.SetExcludeFromAnyPlatform(BuildTarget.Android, false); importer.SetExcludeFromAnyPlatform(BuildTarget.iOS, false); importer.SetExcludeFromAnyPlatform(BuildTarget.StandaloneWindows, false); importer.SetExcludeFromAnyPlatform(BuildTarget.StandaloneWindows64, false); importer.SetExcludeFromAnyPlatform(BuildTarget.StandaloneLinux64, false); } else { importer.SetCompatibleWithAnyPlatform(false); importer.SetCompatibleWithEditor(false); importer.SetCompatibleWithPlatform(BuildTarget.Android, false); importer.SetCompatibleWithPlatform(BuildTarget.iOS, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); importer.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); } importer.SaveAndReimport(); } } #endif [MenuItem("VRChat SDK/Utilities/Force Configure Player Settings")] public static void ConfigurePlayerSettings() { VRC.Core.Logger.Log("Setting required PlayerSettings...", VRC.Core.DebugLevel.All); SetBuildTarget(); // Needed for Microsoft.CSharp namespace in DLLMaker // Doesn't seem to work though if(PlayerSettings.GetApiCompatibilityLevel(EditorUserBuildSettings.selectedBuildTargetGroup) != ApiCompatibilityLevel.NET_4_6) { PlayerSettings.SetApiCompatibilityLevel(EditorUserBuildSettings.selectedBuildTargetGroup, ApiCompatibilityLevel.NET_4_6); } if(!PlayerSettings.runInBackground) { PlayerSettings.runInBackground = true; } #if !VRC_CLIENT SetDLLPlatforms("VRCCore-Standalone", false); SetDLLPlatforms("VRCCore-Editor", true); #endif SetDefaultGraphicsAPIs(); SetGraphicsSettings(); SetQualitySettings(); SetAudioSettings(); SetPlayerSettings(); #if VRC_CLIENT #if VRC_DISABLE_XR_MANAGEMENT PlatformSwitcher.RefreshRequiredPackages(EditorUserBuildSettings.selectedBuildTargetGroup, true); #else PlatformSwitcher.RefreshRequiredPackages(EditorUserBuildSettings.selectedBuildTargetGroup, false); #if VRC_VR_OCULUS_QUEST VrChatBuildSettings.BuildConfiguration xrBuildConfiguration = VrChatBuildSettings.BuildConfiguration.AndroidOculusQuest; VrChatXRSettingsHelper.ConfigureXRSettings(EditorUserBuildSettings.selectedBuildTargetGroup, xrBuildConfiguration); #elif VRC_MOBILE VrChatBuildSettings.BuildConfiguration xrBuildConfiguration = VrChatBuildSettings.BuildConfiguration.AndroidMonoscopic; VrChatXRSettingsHelper.ConfigureXRSettings(EditorUserBuildSettings.selectedBuildTargetGroup, xrBuildConfiguration); #endif #endif AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); #else // SDK // default to steam runtime in sdk (shouldn't matter) SetVRSDKs(EditorUserBuildSettings.selectedBuildTargetGroup, new string[] { "None", "OpenVR", "Oculus" }); VRC.Core.AnalyticsSDK.Initialize(VRC.Core.SDKClientUtilities.GetSDKVersionDate()); #endif #if VRC_CLIENT // VRCLog should handle disk writing PlayerSettings.usePlayerLog = false; foreach(LogType logType in Enum.GetValues(typeof(LogType)).Cast()) { switch(logType) { case LogType.Assert: case LogType.Exception: { PlayerSettings.SetStackTraceLogType(logType, StackTraceLogType.ScriptOnly); break; } case LogType.Error: case LogType.Warning: case LogType.Log: { #if UNITY_EDITOR PlayerSettings.SetStackTraceLogType(logType, StackTraceLogType.ScriptOnly); #else PlayerSettings.SetStackTraceLogType(logType, StackTraceLogType.None); #endif break; } default: { throw new ArgumentOutOfRangeException(); } } } #endif } private static void EnableBatching(bool enable) { PlayerSettings[] playerSettings = Resources.FindObjectsOfTypeAll(); if(playerSettings == null) { return; } SerializedObject playerSettingsSerializedObject = new SerializedObject(playerSettings.Cast().ToArray()); SerializedProperty batchingSettings = playerSettingsSerializedObject.FindProperty("m_BuildTargetBatching"); if(batchingSettings == null) { return; } for(int i = 0; i < batchingSettings.arraySize; i++) { SerializedProperty batchingArrayValue = batchingSettings.GetArrayElementAtIndex(i); IEnumerator batchingEnumerator = batchingArrayValue?.GetEnumerator(); if(batchingEnumerator == null) { continue; } while(batchingEnumerator.MoveNext()) { SerializedProperty property = (SerializedProperty)batchingEnumerator.Current; if(property != null && property.name == "m_BuildTarget") { // only change setting on "Standalone" entry if(property.stringValue != "Standalone") { break; } } if(property != null && property.name == "m_StaticBatching") { property.boolValue = enable; } if(property != null && property.name == "m_DynamicBatching") { property.boolValue = enable; } } } playerSettingsSerializedObject.ApplyModifiedProperties(); } public static void SetVRSDKs(BuildTargetGroup buildTargetGroup, string[] sdkNames) { VRC.Core.Logger.Log("Setting virtual reality SDKs in PlayerSettings: ", VRC.Core.DebugLevel.All); if(sdkNames != null) { foreach(string s in sdkNames) { VRC.Core.Logger.Log("- " + s, VRC.Core.DebugLevel.All); } } if(!EditorApplication.isPlaying) { #pragma warning disable 618 PlayerSettings.SetVirtualRealitySDKs(buildTargetGroup, sdkNames); #pragma warning restore 618 } } private static void CheckForFirstInit() { bool firstLaunch = SessionState.GetBool("EnvConfigFirstLaunch", true); if(firstLaunch) { SessionState.SetBool("EnvConfigFirstLaunch", false); } } private static void SetDefaultGraphicsAPIs() { VRC.Core.Logger.Log("Setting Graphics APIs", VRC.Core.DebugLevel.All); foreach(BuildTarget target in relevantBuildTargets) { GraphicsDeviceType[] apis = allowedGraphicsAPIs[target]; if(apis == null) { SetGraphicsAPIs(target, true); } else { SetGraphicsAPIs(target, false, apis); } } } private static void SetGraphicsAPIs(BuildTarget platform, bool auto, GraphicsDeviceType[] allowedTypes = null) { try { if(auto != PlayerSettings.GetUseDefaultGraphicsAPIs(platform)) { PlayerSettings.SetUseDefaultGraphicsAPIs(platform, auto); } } catch { // ignored } try { if(allowedTypes == null || allowedTypes.Length == 0) { return; } GraphicsDeviceType[] graphicsAPIs = PlayerSettings.GetGraphicsAPIs(platform); if(graphicsAPIs == null || graphicsAPIs.Length == 0) { return; } if(allowedTypes.SequenceEqual(graphicsAPIs)) { return; } PlayerSettings.SetGraphicsAPIs(platform, allowedTypes); } catch { // ignored } } private static void SetQualitySettings() { VRC.Core.Logger.Log("Setting Graphics Settings", VRC.Core.DebugLevel.All); const string qualitySettingsAssetPath = "ProjectSettings/QualitySettings.asset"; SerializedObject qualitySettings = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath(qualitySettingsAssetPath)[0]); SerializedProperty qualitySettingsPresets = qualitySettings.FindProperty("m_QualitySettings"); qualitySettingsPresets.arraySize = _graphicsPresets.Length; bool changedProperty = false; for(int index = 0; index < _graphicsPresets.Length; index++) { SerializedProperty currentQualityLevel = qualitySettingsPresets.GetArrayElementAtIndex(index); Dictionary graphicsPreset = _graphicsPresets[index]; foreach(KeyValuePair setting in graphicsPreset) { SerializedProperty property = currentQualityLevel.FindPropertyRelative(setting.Key); if(property == null) { Debug.LogWarning($"Serialized property for quality setting '{setting.Key}' could not be found."); continue; } object settingValue = setting.Value; #if !VRC_CLIENT if(setting.Key == "name") { settingValue = $"VRC {setting.Value}"; } #endif switch(settingValue) { case null: { if(property.objectReferenceValue == setting.Value as Object) { continue; } property.objectReferenceValue = null; break; } case string settingAsString: { if(property.stringValue == settingAsString) { continue; } property.stringValue = settingAsString; break; } case bool settingAsBool: { if(property.boolValue == settingAsBool) { continue; } property.boolValue = settingAsBool; break; } case int settingAsInt: { if(property.intValue == settingAsInt) { continue; } property.intValue = settingAsInt; break; } case float settingAsFloat: { if(Mathf.Approximately(property.floatValue, settingAsFloat)) { continue; } property.floatValue = settingAsFloat; break; } case double settingAsDouble: { if(Mathf.Approximately((float)property.doubleValue, (float)settingAsDouble)) { continue; } property.doubleValue = settingAsDouble; break; } case Vector3 settingAsVector3: { if(property.vector3Value == settingAsVector3) { continue; } property.vector3Value = settingAsVector3; break; } case string[] settingAsStringArray: { property.arraySize = settingAsStringArray.Length; bool changedArrayEntry = false; for(int settingIndex = 0; settingIndex < settingAsStringArray.Length; settingIndex++) { SerializedProperty entry = property.GetArrayElementAtIndex(settingIndex); if(entry.stringValue == settingAsStringArray[settingIndex]) { continue; } entry.stringValue = settingAsStringArray[settingIndex]; changedArrayEntry = true; } if(!changedArrayEntry) { continue; } break; } } #if !VRC_CLIENT string levelName = _graphicsPresets[index]["name"] as string; if(Application.isMobilePlatform) { if(levelName == "Mobile") { Debug.Log($"Set incorrect quality setting '{setting.Key}' in level '{levelName}' to value '{setting.Value}'."); } } else { if(levelName != "Mobile") { Debug.Log($"Set incorrect quality setting '{setting.Key}' in level '{levelName}' to value '{setting.Value}'."); } } #endif changedProperty = true; } } if(!changedProperty) { return; } int defaultQuality = !Application.isMobilePlatform ? 3 : 4; #if !VRC_CLIENT Debug.Log($"A quality setting was changed resetting to the default quality: {_graphicsPresets[defaultQuality]["name"]}."); #endif SerializedProperty currentGraphicsQuality = qualitySettings.FindProperty("m_CurrentQuality"); currentGraphicsQuality.intValue = defaultQuality; qualitySettings.ApplyModifiedPropertiesWithoutUndo(); AssetDatabase.SaveAssets(); } private static void SetGraphicsSettings() { VRC.Core.Logger.Log("Setting Graphics Settings", VRC.Core.DebugLevel.All); const string graphicsSettingsAssetPath = "ProjectSettings/GraphicsSettings.asset"; SerializedObject graphicsManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath(graphicsSettingsAssetPath)[0]); // We'll use this flag to determine if we need to save the asset. bool isDirty = false; //get the current value of the property //- don't touch it if it matches the new value //- otherwise set the property's value to the new value //- set isDirty SerializedProperty deferred = graphicsManager.FindProperty("m_Deferred.m_Mode"); if (deferred.enumValueIndex != 1) { deferred.enumValueIndex = 1; isDirty = true; } SerializedProperty deferredReflections = graphicsManager.FindProperty("m_DeferredReflections.m_Mode"); if (deferredReflections.enumValueIndex != 1) { deferredReflections.enumValueIndex = 1; isDirty = true; } SerializedProperty screenSpaceShadows = graphicsManager.FindProperty("m_ScreenSpaceShadows.m_Mode"); if (screenSpaceShadows.enumValueIndex != 1) { screenSpaceShadows.enumValueIndex = 1; isDirty = true; } SerializedProperty legacyDeferred = graphicsManager.FindProperty("m_LegacyDeferred.m_Mode"); if (legacyDeferred.enumValueIndex != 1) { legacyDeferred.enumValueIndex = 1; isDirty = true; } SerializedProperty depthNormals = graphicsManager.FindProperty("m_DepthNormals.m_Mode"); if (depthNormals.enumValueIndex != 1) { depthNormals.enumValueIndex = 1; isDirty = true; } SerializedProperty motionVectors = graphicsManager.FindProperty("m_MotionVectors.m_Mode"); if (motionVectors.enumValueIndex != 1) { motionVectors.enumValueIndex = 1; isDirty = true; } SerializedProperty lightHalo = graphicsManager.FindProperty("m_LightHalo.m_Mode"); if (lightHalo.enumValueIndex != 1) { lightHalo.enumValueIndex = 1; isDirty = true; } SerializedProperty lensFlare = graphicsManager.FindProperty("m_LensFlare.m_Mode"); if (lensFlare.enumValueIndex != 1) { lensFlare.enumValueIndex = 1; isDirty = true; } #if ENV_SET_INCLUDED_SHADERS && VRC_CLIENT // clear GraphicsSettings->Always Included Shaders - these cause a +5s app startup time increase on Quest. // include Shader objects as resources instead SerializedProperty alwaysIncluded = graphicsManager.FindProperty("m_AlwaysIncludedShaders"); alwaysIncluded.arraySize = 0; #if ENV_SEARCH_FOR_SHADERS Resources.LoadAll("", typeof(Shader)); System.Collections.Generic.List foundShaders = Resources.FindObjectsOfTypeAll() .Where(s => { string name = s.name.ToLower(); return 0 == (s.hideFlags & HideFlags.DontSave); }) .GroupBy(s => s.name) .Select(g => g.First()) .ToList(); #else List foundShaders = new List(); #endif foreach(string shader in ensureTheseShadersAreAvailable.OrderBy(s => s, StringComparer.Ordinal)) { if(foundShaders.Any(s => s.name == shader)) { continue; } Shader namedShader = Shader.Find(shader); if(namedShader != null) { foundShaders.Add(namedShader); } } foundShaders.Sort((s1, s2) => string.Compare(s1.name, s2.name, StringComparison.Ordinal)); // populate Resources list of "always included shaders" ShaderAssetList alwaysIncludedShaders = AssetDatabase.LoadAssetAtPath("Assets/Resources/AlwaysIncludedShaders.asset"); if(alwaysIncludedShaders == null) { alwaysIncludedShaders = ScriptableObject.CreateInstance(); AssetDatabase.CreateAsset(alwaysIncludedShaders, "Assets/Resources/AlwaysIncludedShaders.asset"); } bool anyMissing = false; HashSet alwaysIncludeShadersHashSet = new HashSet(alwaysIncludedShaders.Shaders); foundShaders.Sort((left, right) => string.CompareOrdinal(left.name, right.name)); foreach(Shader foundShader in foundShaders) { if(alwaysIncludeShadersHashSet.Contains(foundShader)) { continue; } anyMissing = true; break; } if(anyMissing) { alwaysIncludedShaders.Shaders = foundShaders.ToArray(); EditorUtility.SetDirty(alwaysIncludedShaders); } #else SerializedProperty alwaysIncluded = graphicsManager.FindProperty("m_AlwaysIncludedShaders"); if (alwaysIncluded.arraySize != 0) { alwaysIncluded.arraySize = 0; isDirty = true; } #endif SerializedProperty preloaded = graphicsManager.FindProperty("m_PreloadedShaders"); if (preloaded.arraySize != 0) { preloaded.ClearArray(); preloaded.arraySize = 0; isDirty = true; } SerializedProperty spritesDefaultMaterial = graphicsManager.FindProperty("m_SpritesDefaultMaterial"); if (spritesDefaultMaterial.objectReferenceValue == null || spritesDefaultMaterial.objectReferenceValue.name != "Sprites-Default") { spritesDefaultMaterial.objectReferenceValue = Shader.Find("Sprites/Default"); isDirty = true; } SerializedProperty renderPipeline = graphicsManager.FindProperty("m_CustomRenderPipeline"); if (renderPipeline.objectReferenceValue != null) { renderPipeline.objectReferenceValue = null; isDirty = true; } SerializedProperty transparencySortMode = graphicsManager.FindProperty("m_TransparencySortMode"); if (transparencySortMode.enumValueIndex != 0) { transparencySortMode.enumValueIndex = 0; isDirty = true; } SerializedProperty transparencySortAxis = graphicsManager.FindProperty("m_TransparencySortAxis"); if (transparencySortAxis.vector3Value != Vector3.forward) { transparencySortAxis.vector3Value = Vector3.forward; isDirty = true; } SerializedProperty defaultRenderingPath = graphicsManager.FindProperty("m_DefaultRenderingPath"); if (defaultRenderingPath.intValue != 1) { defaultRenderingPath.intValue = 1; isDirty = true; } SerializedProperty defaultMobileRenderingPath = graphicsManager.FindProperty("m_DefaultMobileRenderingPath"); if (defaultMobileRenderingPath.intValue != 1) { defaultMobileRenderingPath.intValue = 1; isDirty = true; } SerializedProperty tierSettings = graphicsManager.FindProperty("m_TierSettings"); if (tierSettings.arraySize != 0) { tierSettings.ClearArray(); tierSettings.arraySize = 0; isDirty = true; } #if ENV_SET_LIGHTMAP SerializedProperty lightmapStripping = graphicsManager.FindProperty("m_LightmapStripping"); if (lightmapStripping.enumValueIndex != 1) { lightmapStripping.enumValueIndex = 1; isDirty = true; } SerializedProperty instancingStripping = graphicsManager.FindProperty("m_InstancingStripping"); if (instancingStripping.enumValueIndex != 2) { instancingStripping.enumValueIndex = 2; isDirty = true; } SerializedProperty lightmapKeepPlain = graphicsManager.FindProperty("m_LightmapKeepPlain"); if (lightmapKeepPlain.boolValue != true) { lightmapKeepPlain.boolValue = true; isDirty = true; } SerializedProperty lightmapKeepDirCombined = graphicsManager.FindProperty("m_LightmapKeepDirCombined"); if (lightmapKeepDirCombined.boolValue != true) { lightmapKeepDirCombined.boolValue = true; isDirty = true; } SerializedProperty lightmapKeepDynamicPlain = graphicsManager.FindProperty("m_LightmapKeepDynamicPlain"); if (lightmapKeepDynamicPlain.boolValue != true) { lightmapKeepDynamicPlain.boolValue = true; isDirty = true; } SerializedProperty lightmapKeepDynamicDirCombined = graphicsManager.FindProperty("m_LightmapKeepDynamicDirCombined"); if (lightmapKeepDynamicDirCombined.boolValue != true) { lightmapKeepDynamicDirCombined.boolValue = true; isDirty = true; } SerializedProperty lightmapKeepShadowMask = graphicsManager.FindProperty("m_LightmapKeepShadowMask"); if (lightmapKeepShadowMask.boolValue != true) { lightmapKeepShadowMask.boolValue = true; isDirty = true; } SerializedProperty lightmapKeepSubtractive = graphicsManager.FindProperty("m_LightmapKeepSubtractive"); if (lightmapKeepSubtractive.boolValue != true) { lightmapKeepSubtractive.boolValue = true; isDirty = true; } #endif SerializedProperty albedoSwatchInfos = graphicsManager.FindProperty("m_AlbedoSwatchInfos"); if (albedoSwatchInfos.arraySize != 0) { albedoSwatchInfos.ClearArray(); albedoSwatchInfos.arraySize = 0; isDirty = true; } SerializedProperty lightsUseLinearIntensity = graphicsManager.FindProperty("m_LightsUseLinearIntensity"); if (lightsUseLinearIntensity.boolValue != true) { lightsUseLinearIntensity.boolValue = true; isDirty = true; } SerializedProperty lightsUseColorTemperature = graphicsManager.FindProperty("m_LightsUseColorTemperature"); if (lightsUseColorTemperature.boolValue != true) { lightsUseColorTemperature.boolValue = true; isDirty = true; } // if isDirty, apply the modified properties to the graphicsmanager if (isDirty) { graphicsManager.ApplyModifiedProperties(); } } public static FogSettings GetFogSettings() { VRC.Core.Logger.Log("Force-enabling Fog", VRC.Core.DebugLevel.All); const string graphicsSettingsAssetPath = "ProjectSettings/GraphicsSettings.asset"; SerializedObject graphicsManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath(graphicsSettingsAssetPath)[0]); SerializedProperty fogStrippingSerializedProperty = graphicsManager.FindProperty("m_FogStripping"); FogSettings.FogStrippingMode fogStripping = (FogSettings.FogStrippingMode)fogStrippingSerializedProperty.enumValueIndex; SerializedProperty fogKeepLinearSerializedProperty = graphicsManager.FindProperty("m_FogKeepLinear"); bool keepLinear = fogKeepLinearSerializedProperty.boolValue; SerializedProperty fogKeepExpSerializedProperty = graphicsManager.FindProperty("m_FogKeepExp"); bool keepExp = fogKeepExpSerializedProperty.boolValue; SerializedProperty fogKeepExp2SerializedProperty = graphicsManager.FindProperty("m_FogKeepExp2"); bool keepExp2 = fogKeepExp2SerializedProperty.boolValue; FogSettings fogSettings = new FogSettings(fogStripping, keepLinear, keepExp, keepExp2); return fogSettings; } public static void SetFogSettings(FogSettings fogSettings) { VRC.Core.Logger.Log("Force-enabling Fog", VRC.Core.DebugLevel.All); const string graphicsSettingsAssetPath = "ProjectSettings/GraphicsSettings.asset"; SerializedObject graphicsManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath(graphicsSettingsAssetPath)[0]); SerializedProperty fogStripping = graphicsManager.FindProperty("m_FogStripping"); fogStripping.enumValueIndex = (int)fogSettings.fogStrippingMode; SerializedProperty fogKeepLinear = graphicsManager.FindProperty("m_FogKeepLinear"); fogKeepLinear.boolValue = fogSettings.keepLinear; SerializedProperty fogKeepExp = graphicsManager.FindProperty("m_FogKeepExp"); fogKeepExp.boolValue = fogSettings.keepExp; SerializedProperty fogKeepExp2 = graphicsManager.FindProperty("m_FogKeepExp2"); fogKeepExp2.boolValue = fogSettings.keepExp2; graphicsManager.ApplyModifiedProperties(); } private static void SetAudioSettings() { Object audioManager = AssetDatabase.LoadMainAssetAtPath("ProjectSettings/AudioManager.asset"); SerializedObject audioManagerSerializedObject = new SerializedObject(audioManager); audioManagerSerializedObject.Update(); SerializedProperty sampleRateSerializedProperty = audioManagerSerializedObject.FindProperty("m_SampleRate"); sampleRateSerializedProperty.intValue = 48000; // forcing 48k seems to avoid sample rate conversion problems SerializedProperty dspBufferSizeSerializedProperty = audioManagerSerializedObject.FindProperty("m_RequestedDSPBufferSize"); dspBufferSizeSerializedProperty.intValue = 0; SerializedProperty defaultSpeakerModeSerializedProperty = audioManagerSerializedObject.FindProperty("Default Speaker Mode"); defaultSpeakerModeSerializedProperty.intValue = 2; // 2 = Stereo SerializedProperty virtualVoiceCountSerializedProperty = audioManagerSerializedObject.FindProperty("m_VirtualVoiceCount"); SerializedProperty realVoiceCountSerializedProperty = audioManagerSerializedObject.FindProperty("m_RealVoiceCount"); if(EditorUserBuildSettings.selectedBuildTargetGroup == BuildTargetGroup.Android || EditorUserBuildSettings.selectedBuildTargetGroup == BuildTargetGroup.iOS) { virtualVoiceCountSerializedProperty.intValue = 32; realVoiceCountSerializedProperty.intValue = 24; } else { virtualVoiceCountSerializedProperty.intValue = 64; realVoiceCountSerializedProperty.intValue = 32; } audioManagerSerializedObject.ApplyModifiedPropertiesWithoutUndo(); AssetDatabase.SaveAssets(); } private static void SetPlayerSettings() { List il2CppArgs = new List(); List compilerArgs = new List(); List linkerArgs = new List(); // asset bundles MUST be built with settings that are compatible with VRC client #if VRC_OVERRIDE_COLORSPACE_GAMMA PlayerSettings.colorSpace = ColorSpace.Gamma; #else PlayerSettings.colorSpace = ColorSpace.Linear; #endif #if !VRC_CLIENT // In client rely on platform-switcher if (!EditorApplication.isPlaying) { #pragma warning disable 618 PlayerSettings.SetVirtualRealitySupported(EditorUserBuildSettings.selectedBuildTargetGroup, true); #pragma warning restore 618 } #endif PlayerSettings.graphicsJobs = true; PlayerSettings.gpuSkinning = true; #if UNITY_2019_3_OR_NEWER PlayerSettings.gcIncremental = true; #endif #if VRC_VR_WAVE PlayerSettings.stereoRenderingPath = StereoRenderingPath.MultiPass; // Need to use Multi-pass on Wave SDK otherwise mirrors break #else PlayerSettings.stereoRenderingPath = StereoRenderingPath.SinglePass; #endif #if UNITY_2018_4_OR_NEWER && !UNITY_2019_3_OR_NEWER PlayerSettings.scriptingRuntimeVersion = ScriptingRuntimeVersion.Latest; #endif #if ENABLE_LTO_BUILD // On Desktop, LTO is enabled by Master builds automatically PlayerSettings.SetIl2CppCompilerConfiguration(EditorUserBuildSettings.selectedBuildTargetGroup, Il2CppCompilerConfiguration.Master); #else PlayerSettings.SetIl2CppCompilerConfiguration(EditorUserBuildSettings.selectedBuildTargetGroup, Il2CppCompilerConfiguration.Release); #endif #if UNITY_ANDROID PlayerSettings.Android.forceSDCardPermission = true; // Need access to SD card for saving images PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; // #if !VRC_MOBILE // Unique for each -march=native: // Quest 1: -target-feature +v8a -fallow-half-arguments-and-returns // Quest 2: -target-feature +v8.2a -fallow-half-arguments-and-returns // Quest Pro: -target-feature +v8.2a // TODO: Quest 1 will be deprecated as of October 2023, so we can change to -march=armv8.2-a // compilerArgs.Add(-Xclang=-target-feature"); // compilerArgs.Add(-Xclang=+v8.2a"); // #endif // !VRC_MOBILE #if ENABLE_LTO_BUILD // On Android, LTO must be enabled manually // These flags are provided by unity's default build configuration in addition to LTO // Build flags must be provided at link-time, so we have to list them out manually compilerArgs.Add("-flto=thin"); compilerArgs.Add("-ffp-contract=on"); compilerArgs.Add("-fno-signed-char"); compilerArgs.Add("-DNDEBUG"); compilerArgs.Add("-fexceptions"); compilerArgs.Add("-fno-limit-debug-info"); compilerArgs.Add("-fdata-sections"); compilerArgs.Add("-ffunction-sections"); compilerArgs.Add("-Wa,--noexecstack"); compilerArgs.Add("-fno-rtti"); compilerArgs.Add("-fno-strict-aliasing"); compilerArgs.Add("-fvisibility=hidden"); compilerArgs.Add("-fvisibility-inlines-hidden"); compilerArgs.Add("-fno-strict-overflow"); compilerArgs.Add("-fno-addrsig"); compilerArgs.Add("-fPIC"); compilerArgs.Add("-target aarch64-linux-android21"); compilerArgs.Add("-D__ANDROID_API__=21"); compilerArgs.Add("-march=armv8-a"); compilerArgs.Add("-Wno-unused-value"); // Aggressive dead code stripping compilerArgs.Add("-Wl,--gc-sections"); compilerArgs.Add("-Wl,--as-needed"); // Generic optimizations linkerArgs.Add("-lto-O2"); linkerArgs.AddRange(compilerArgs); compilerArgs.Add("-Os"); #endif // ENABLE_LTO_BUILD if(PlayerSettings.Android.targetArchitectures.HasFlag(AndroidArchitecture.ARM64)) { // Since we need different IL2CPP args we can't build ARM64 with other Architectures. PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; } else { linkerArgs.Add("-long-plt"); } #if UNITY_2019_3_OR_NEWER #if VRC_MOBILE PlayerSettings.Android.targetSdkVersion = (AndroidSdkVersions)31; PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel29; #else PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevel29; PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel25; #endif #else PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevel26; PlayerSettings.Android.minSdkVersion = AndroidSdkVersions.AndroidApiLevel25; #endif #if VRC_VR_OCULUS #pragma warning disable CS0618 PlayerSettings.VROculus.v2Signing = true; #pragma warning restore CS0618 #endif #endif // UNITY_ANDROID #if UNITY_2021_3_OR_NEWER // IL2CPP struggles with generics in unity 2021 and will not generate some code the UdonBehaviour needs // A blog post is available for more information here: // https://blog.unity.com/engine-platform/il2cpp-full-generic-sharing-in-unity-2022-1-beta // increasing this setting will cause longer builds il2CppAdditionalArgs.Add("--generic-virtual-method-iterations=2"); #endif il2CppArgs.Add($"--compiler-flags=\"{string.Join(" ", compilerArgs)}\""); il2CppArgs.Add($"--linker-flags=\"{string.Join(" ", linkerArgs)}\""); PlayerSettings.SetAdditionalIl2CppArgs(string.Join(" ", il2CppArgs)); SetActiveSDKDefines(); EnableBatching(true); } public static void SetActiveSDKDefines() { bool definesChanged = false; BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget); List defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup).Split(';').ToList(); Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies(); if(assemblies.Any(assembly => assembly.GetType("VRC.Udon.UdonBehaviour") != null)) { if(!defines.Contains("UDON", StringComparer.OrdinalIgnoreCase)) { defines.Add("UDON"); definesChanged = true; } } else if(defines.Contains("UDON")) { defines.Remove("UDON"); } if(VRCSdk3Analysis.IsSdkDllActive(VRCSdk3Analysis.SdkVersion.VRCSDK2)) { if(!defines.Contains("VRC_SDK_VRCSDK2", StringComparer.OrdinalIgnoreCase)) { defines.Add("VRC_SDK_VRCSDK2"); definesChanged = true; } } else if(defines.Contains("VRC_SDK_VRCSDK2")) { defines.Remove("VRC_SDK_VRCSDK2"); } if(VRCSdk3Analysis.IsSdkDllActive(VRCSdk3Analysis.SdkVersion.VRCSDK3)) { if(!defines.Contains("VRC_SDK_VRCSDK3", StringComparer.OrdinalIgnoreCase)) { defines.Add("VRC_SDK_VRCSDK3"); definesChanged = true; } } else if(defines.Contains("VRC_SDK_VRCSDK3")) { defines.Remove("VRC_SDK_VRCSDK3"); } if(definesChanged) { PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, string.Join(";", defines.ToArray())); } } private static void SetBuildTarget() { #if !VRC_CLIENT VRC.Core.Logger.Log("Setting build target", VRC.Core.DebugLevel.All); BuildTarget target = UnityEditor.EditorUserBuildSettings.activeBuildTarget; if (!allowedBuildtargets.Contains(target)) { Debug.LogError("Target not supported, switching to one that is."); target = allowedBuildtargets[0]; #pragma warning disable CS0618 // Type or member is obsolete EditorUserBuildSettings.SwitchActiveBuildTarget(target); #pragma warning restore CS0618 // Type or member is obsolete } #endif } public static void ConfigureAssets(bool forStandaloneBuild = false) { #if VRC_CLIENT VRC.UI.Client.Editor.VRCUIManagerEditorHelpers.ConfigureNewUIAssets(forStandaloneBuild); #endif } private static void LoadEditorResources() { AvatarPerformanceStats.Initialize(); } public readonly struct FogSettings { public enum FogStrippingMode { Automatic, Custom } public readonly FogStrippingMode fogStrippingMode; public readonly bool keepLinear; public readonly bool keepExp; public readonly bool keepExp2; public FogSettings(FogStrippingMode fogStrippingMode) { this.fogStrippingMode = fogStrippingMode; keepLinear = true; keepExp = true; keepExp2 = true; } public FogSettings(FogStrippingMode fogStrippingMode, bool keepLinear, bool keepExp, bool keepExp2) { this.fogStrippingMode = fogStrippingMode; this.keepLinear = keepLinear; this.keepExp = keepExp; this.keepExp2 = keepExp2; } } private static readonly Dictionary[] _graphicsPresets = { new Dictionary { { "name", "Low" }, { "pixelLightCount", 4 }, { "shadows", 2 }, { "shadowResolution", 2 }, { "shadowProjection", 1 }, { "shadowCascades", 2 }, { "shadowDistance", 75f }, { "shadowNearPlaneOffset", 2f }, { "shadowCascade2Split", 0.33333334 }, { "shadowCascade4Split", new Vector3(0.06666667f, 0.19999999f, 0.46666664f) }, { "shadowmaskMode", 0 }, { "skinWeights", 4 }, { "textureQuality", 0 }, { "anisotropicTextures", 2 }, { "antiAliasing", 0 }, { "softParticles", true }, { "softVegetation", true }, { "realtimeReflectionProbes", true }, { "billboardsFaceCameraPosition", true }, { "vSyncCount", 0 }, { "lodBias", 1f }, { "maximumLODLevel", 0 }, { "streamingMipmapsActive", false }, { "streamingMipmapsAddAllCameras", true }, { "streamingMipmapsMemoryBudget", 512f }, { "streamingMipmapsRenderersPerFrame", 512 }, { "streamingMipmapsMaxLevelReduction", 2 }, { "streamingMipmapsMaxFileIORequests", 1024 }, { "particleRaycastBudget", 1024 }, { "asyncUploadTimeSlice", 2 }, { "asyncUploadBufferSize", 64 }, { "asyncUploadPersistentBuffer", true }, { "resolutionScalingFixedDPIFactor", 1f }, { "customRenderPipeline", null }, { "excludedTargetPlatforms", new[] { "Android" } } }, new Dictionary { { "name", "Medium" }, { "pixelLightCount", 4 }, { "shadows", 2 }, { "shadowResolution", 2 }, { "shadowProjection", 1 }, { "shadowCascades", 2 }, { "shadowDistance", 75f }, { "shadowNearPlaneOffset", 2f }, { "shadowCascade2Split", 0.33333334 }, { "shadowCascade4Split", new Vector3(0.06666667f, 0.19999999f, 0.46666664f) }, { "shadowmaskMode", 0 }, { "skinWeights", 4 }, { "textureQuality", 0 }, { "anisotropicTextures", 2 }, { "antiAliasing", 4 }, { "softParticles", true }, { "softVegetation", true }, { "realtimeReflectionProbes", true }, { "billboardsFaceCameraPosition", true }, { "vSyncCount", 0 }, { "lodBias", 1.5f }, { "maximumLODLevel", 0 }, { "streamingMipmapsActive", false }, { "streamingMipmapsAddAllCameras", true }, { "streamingMipmapsMemoryBudget", 512f }, { "streamingMipmapsRenderersPerFrame", 512 }, { "streamingMipmapsMaxLevelReduction", 2 }, { "streamingMipmapsMaxFileIORequests", 1024 }, { "particleRaycastBudget", 2048 }, { "asyncUploadTimeSlice", 2 }, { "asyncUploadBufferSize", 64 }, { "asyncUploadPersistentBuffer", true }, { "resolutionScalingFixedDPIFactor", 1f }, { "customRenderPipeline", null }, { "excludedTargetPlatforms", new[] { "Android" } } }, new Dictionary { { "name", "High" }, { "pixelLightCount", 8 }, { "shadows", 2 }, { "shadowResolution", 3 }, { "shadowProjection", 1 }, { "shadowCascades", 2 }, { "shadowDistance", 75f }, { "shadowNearPlaneOffset", 2f }, { "shadowCascade2Split", 0.33333334 }, { "shadowCascade4Split", new Vector3(0.06666667f, 0.19999999f, 0.46666664f) }, { "shadowmaskMode", 0 }, { "skinWeights", 4 }, { "textureQuality", 0 }, { "anisotropicTextures", 2 }, { "antiAliasing", 4 }, { "softParticles", true }, { "softVegetation", true }, { "realtimeReflectionProbes", true }, { "billboardsFaceCameraPosition", true }, { "vSyncCount", 0 }, { "lodBias", 2f }, { "maximumLODLevel", 0 }, { "streamingMipmapsActive", false }, { "streamingMipmapsAddAllCameras", true }, { "streamingMipmapsMemoryBudget", 512f }, { "streamingMipmapsRenderersPerFrame", 512 }, { "streamingMipmapsMaxLevelReduction", 2 }, { "streamingMipmapsMaxFileIORequests", 1024 }, { "particleRaycastBudget", 4096 }, { "asyncUploadTimeSlice", 2 }, { "asyncUploadBufferSize", 128 }, { "asyncUploadPersistentBuffer", true }, { "resolutionScalingFixedDPIFactor", 1f }, { "customRenderPipeline", null }, { "excludedTargetPlatforms", new[] { "Android" } } }, new Dictionary { { "name", "Ultra" }, { "pixelLightCount", 8 }, { "shadows", 2 }, { "shadowResolution", 3 }, { "shadowProjection", 1 }, { "shadowCascades", 4 }, { "shadowDistance", 150f }, { "shadowNearPlaneOffset", 2f }, { "shadowCascade2Split", 0.33333334 }, { "shadowCascade4Split", new Vector3(0.06666667f, 0.19999999f, 0.46666664f) }, { "shadowmaskMode", 0 }, { "skinWeights", 4 }, { "textureQuality", 0 }, { "anisotropicTextures", 2 }, { "antiAliasing", 4 }, { "softParticles", true }, { "softVegetation", true }, { "realtimeReflectionProbes", true }, { "billboardsFaceCameraPosition", true }, { "vSyncCount", 0 }, { "lodBias", 2f }, { "maximumLODLevel", 0 }, { "streamingMipmapsActive", false }, { "streamingMipmapsAddAllCameras", true }, { "streamingMipmapsMemoryBudget", 512f }, { "streamingMipmapsRenderersPerFrame", 512 }, { "streamingMipmapsMaxLevelReduction", 2 }, { "streamingMipmapsMaxFileIORequests", 1024 }, { "particleRaycastBudget", 4096 }, { "asyncUploadTimeSlice", 2 }, { "asyncUploadBufferSize", 128 }, { "asyncUploadPersistentBuffer", true }, { "resolutionScalingFixedDPIFactor", 1f }, { "customRenderPipeline", null }, { "excludedTargetPlatforms", new[] { "Android" } } }, new Dictionary { { "name", "Mobile" }, { "pixelLightCount", 4 }, { "shadows", 0 }, { "shadowResolution", 1 }, { "shadowProjection", 1 }, { "shadowCascades", 1 }, { "shadowDistance", 50f }, { "shadowNearPlaneOffset", 2f }, { "shadowCascade2Split", 0.33333334 }, { "shadowCascade4Split", new Vector3(0.06666667f, 0.19999999f, 0.46666664f) }, { "shadowmaskMode", 0 }, { "skinWeights", 4 }, { "textureQuality", 0 }, { "anisotropicTextures", 2 }, { "antiAliasing", 2 }, { "softParticles", false }, { "softVegetation", false }, { "realtimeReflectionProbes", false }, { "billboardsFaceCameraPosition", true }, { "vSyncCount", 0 }, { "lodBias", 2f }, { "maximumLODLevel", 0 }, { "streamingMipmapsActive", false }, { "streamingMipmapsAddAllCameras", true }, { "streamingMipmapsMemoryBudget", 512f }, { "streamingMipmapsRenderersPerFrame", 512 }, { "streamingMipmapsMaxLevelReduction", 2 }, { "streamingMipmapsMaxFileIORequests", 1024 }, { "particleRaycastBudget", 1024 }, { "asyncUploadTimeSlice", 1 }, { "asyncUploadBufferSize", 32 }, { "asyncUploadPersistentBuffer", true }, { "resolutionScalingFixedDPIFactor", 1f }, { "customRenderPipeline", null }, { "excludedTargetPlatforms", new[] { "Standalone" } } } }; } }