Nardoragon v3.1


IMPORTANT NOTES


- It is recommended to setup your materials, textures, scenes, and animations OUTSIDE the "Dragon" folder. So, create your own personal folder and store all your customization files. This will allow you to add future updates to your project by DELETING (NOT REPLACING ON TOP) the "Dragon" folder and then import the new package without affecting your current setup.

- You can duplicate the included Materials, move them to your personal folder and set them up with your Textures.

- Do NOT unpack the Prefabs.

- Some assets are expected to have clipping issues due to the new changes, use Shrink blendshapes if necessary.

- Make sure you have imported VRCFury 1.970.0 or latest (https://vrcfury.com/) and Poiyomi Toon Shader 9.0.57 or latest (https://www.poiyomi.com/).

- Go to the "Dragon/Prefabs" folder, drag and drop the prefabs of your choice into the Scene, then save your Scene into your personal folder OUTSIDE the "Dragon" one.
Please, make sure you use the Prefabs, and NOT the Meshes/FBX.
For Quest build, you can setup in the same project, but create a separate Scene from the PC version.

- If you own the Expanded Version, you can use the Prefabs located inside the "Expanded Items" folder.


- For Face Tracking:
Import Pawlygon's Face Tracking Template (https://vcc.pawlygon.net/).
Then drag and drop the "UE Face Tracking" Prefab (located inside the "Dragon/Prefabs" folder) into your avatar.

- Self Boop Prefab:
This will allow you to boop yourself. Just drag and drop it into your avatar.
Keep in mind it adds a Contact Receiver component, which influences on the Performance Rank.

- Belly Physbone Prefab:
This will give your belly Physbone (dynamic motion effect) when the Chumby slider is at least 50%.
It must be placed inside the "Physbones" GameObject, located within your avatar.
Then add "BellyRoot" bone to the "Root Transform" in the Physbone component.
Keep in mind adding a Physbone component influences on the Performance Rank.