﻿using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.ScriptableObjects;

namespace PleasureArcade.ThiccWater.Editor
{
    [CreateAssetMenu(menuName = "PleasureArcade/ThiccWaterResources")]
    public class ThiccWaterResources : ScriptableObject
    {
        public string[] emitterNames;
        public GameObject[] emitters;
        public AnimatorController[] AnimatorControllers;
        public VRCExpressionsMenu menu;
        public Texture2D menuIcon;

        public GameObject depthProvider;
    }
}